Animation Control

The Animation control allows you to create buttons which display animations, such as .avi files, when clicked. The control can play only AVI files that have no sound. In addition, the Animation control can display only uncompressed.avi files or .avi files that have been compressed using Run-Length Encoding (RLE).

Remarks

If you attempt to load an .avi file that includes sound data or that is in a format not supported by the control, an error (error 35752) is returned.

An example of this control is the file copy progress bar in Windows 95, which uses an Animation control. Pieces of paper “fly” from one folder to another while the copy operation executes.


AutoPlay Property

Returns or sets a value which determines if the Animation control will begin to play an .avi file when the .avi file is loaded into the control.

Syntax

object.Autoplay [= boolean]

The AutoPlay property syntax has these parts:

Part	Description
object	An object expression that evaluates to an Animation control.
boolean	A Boolean expression specifying whether the Autoplay Property is enabled.
Settings

The settings for boolean are:

Setting	Description
True	The .avi file plays automatically in a continuous loop once it is loaded into the Animation control.
False	An .avi file, once loaded, does not play until the Play method is used.
Data Type

Integer (Boolean)

Remarks

An .avi file played using the Autoplay property will continue to repeat until Autoplay is set to False.


BackStyle Property (Animation Control)

Returns or sets a value that determines whether the Animation control draws the animation on a transparent background or on the background color specified in the animation clip. Read-only at run time.

Syntax

object.BackStyle [= value]

The BackStyle property syntax has these parts:

Part	Description
object	An object expression that evaluates to an Animation control.
value	A numeric expression specifying transparency, as described in Settings.
Settings

The settings for value are:

Setting	Description
0	(Default) Transparent—background color of the control is visible.
1	Opaque— the background color specified in the animation clip fills the control and obscures any color behind it.
Remarks

You can use the BackStyle property to run an animation that shows the background color of the Animation control rather than the background color of the animation itself.

Data Type

Integer (Boolean)


Close Method (Animation Control)

The Close method causes the Animation control to close the currently open AVI file. If there was no file loaded, Close does nothing, and no error is generated

Syntax

object.Close

The object placeholder represents an object expression that evaluates to an Animation control.

Remarks

To stop a file from playing, use the Stop method. However, if the Autoplay property is set to True, set Autoplay to False to stop the file from playing.


Open Method (Animation Control)

Opens an .avi file to play. If the AutoPlay property is set to True, then the clip will start playing as soon as it is loaded. It will continue to repeat until the .avi file is closed or the Autoplay property is set to False.

Syntax

object.Open file

Part	Description
object	Required. An object expression that evaluates to an object in the Applies To list.
file	Required. The name of the file to play.
Remarks

The Animation control cannot play .avi files that include sound data. In addition, the Animation control can display only uncompressed .avi files or .avi files that have been compressed using Run-Length Encoding (RLE). An error will be returned when the Open method is invoked with a file that includes sound data or that is in an unsupported compresssion format.


Open Method (Animation Control) Example

The following example opens an .avi file by using the Open Dialog, and begins playing it automatically. To try the example, place an Animation control and a CommonDialog control on a form, and paste the code into the form's Declarations section. Run the example, and choose an .avi file to open.

Private Sub Animation1_Click ()

With CommonDialog1

.Filter = "avi (*.avi)|*.avi"

.ShowOpen

End With

With Animation1

.Autoplay = True

.Open CommonDialog1.Filename

End With

End Sub


Play Method

Plays an .avi file in the Animation control.

Syntax

object.Play [= repeat, start, end]

Part	Description
object	Required. An object expression that evaluates to an Animation control.
Repeat	Optional. Integer that specifies the number of times the clip will be repeated. The default is -1,  which causes the clip to repeat indefinitely.
Start	Optional. Integer that specifies the starting frame. The defaut value is 0, which starts the clip on the first frame. The maximum value is 65535.
end	Optional. Integer that specifies the ending frame. The default value is -1, which indicates the last frame of the clip. The maximum value is 65535.
Data Type

Integer

Remarks

Use the Stop method to stop an .avi file from playing.


Center Property

Determines whether the .avi file is centered within the Animation control. When set to True (the default), the .avi is displayed in the center of the control, based on the size of the image. When set to False, the .avi is positioned at 0,0 within the control.

Syntax

object.Center [= boolean]

Part	Description
object	Required. An object expression that evaluates to an object in the Applies To list.
boolean	Required. A Boolean expression specifying whether the AVI file is centered within the control.
Data Type

Integer (Boolean)

Remarks

If the Center property is set to True, and the .avi frame size is larger than the control, the edges of the .avi frames will not be shown as the file plays.


Stop Method (Animation Control)

Stops the play of an .avi file in the Animation control.

Syntax

object.Stop

The object placeholder represents an object expression that evaluates to an Animation control.

Remarks

The Stop method stops only an animation that was started with the Play method. Attempting to use the Stop method when the Autoplay property is set to True returns an error (35759).


UpDown Control

An UpDown control has a pair of arrow buttons which the user can click to increment or decrement a value, such as a scroll position or a value in an associated control, known as a buddy control.

Syntax

UpDown

Remarks

To the user, an UpDown control and its buddy control often look like a single control. The buddy control can be any control that can be linked to the UpDown control through the BuddyControl property, and usually displays data, such as a TextBox control or a CommandButton control.

Note   Lightweight windowless controls, such as the intrinsic label control, can't be used as a buddy control.

By setting the AutoBuddy property, the UpDown control automatically uses the previous control in the tab order as its buddy control. If there is no previous control in the tab order, the UpDown control will use the next control in the tab order as its buddy control. Another way to set the buddy control is with the BuddyControl property. At design time, when either the AutoBuddy property or the BuddyControl property is set, the buddy control will automatically pair up with the UpDown control by sizing and positioning next to it. The UpDown control can be positioned to the right or left of its buddy control with the Alignment property.

The Increment, Min, Max, and Wrap properties specify how the UpDown control's Value property changes when the user clicks the buttons on the control. For example, if you have values that are multiples of 10, and range from 20 to 80, you can set the Increment, Min, and Max properties to 10, 20, and 80, respectively. The Wrap property allows the Value property to increment past the Max property and start again at the Min property, or vice versa.

An UpDown control without a buddy control functions as a sort of simplified scroll bar.

Note   The UpDown control should be used in place of the Spin Button control from Visual Basic 4.0.

Distribution Note   The UpDown control is part of a group of ActiveX controls that are found in the COMCT232.OCX file. To use the UpDown control in your application, you must add the COMCT232.OCX file to the project. When distributing your application, install the COMCT232.OCX file in the user's Microsoft Windows SYSTEM directory. For more information on how to add a custom control to a project, see the Programmer's Guide.


AutoBuddy Property

Sets or returns a value that determines whether the UpDown control automatically uses a control as its buddy control, based on its tab order.

Syntax

object.AutoBuddy [= value]

The AutoBuddy property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A boolean expression that determines the buddy control, as described in Settings.
Settings

The settings for value are:

Setting	Description
True	The UpDown control uses the previous control in the tab order as its buddy control. If no controls with a previous tab index can be used as a buddy control, the UpDown control uses the first available control with a higher tab index as its buddy control.
False	(Default) The UpDown control uses the setting in the BuddyControl property as its buddy control.
Remarks

Setting the AutoBuddy property to True also sets the BuddyControl property. Setting AutoBuddy to False clears the BuddyControl property.


Increment Property

Sets or returns a value that determines the amount by which the Value property changes when the UpDown control's buttons are clicked.

Syntax

object.Increment [= value ]

The Increment property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A long integer that determines the amount by which the Value property changes. The value cannot be a negative number. The default for value is 1.
Remarks

The Increment property determines the amount the Value property changes when you click the arrow buttons on the UpDown control. Clicking the up or right arrow, causes Value to approach the Max property by the amount specified by the Increment property. Clicking the down or left arrow, causes Value to approach the Min property by the amount specified by the Increment property.


SyncBuddy Property

Sets or returns a value that determines whether the UpDown control synchronizes the Value property with a property in the buddy control.

Syntax

object.SyncBuddy [= value]

The SyncBuddy property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A boolean expression that determines whether the buddy control synchronizes with the UpDown control, as described in Settings.
Settings

The settings for value are:

Setting	Description
True	The UpDown control synchronizes the Value property with a property of the buddy control, specified by the BuddyProperty property. If no property is specified in the BuddyProperty property, then the default property for the buddy control is used.
False	(Default) The UpDown control doesn't synchronize the Value property with a property in the buddy control.
Remarks

Use the SyncBuddy property to automatically synchronize a property of the buddy control with the Value property of the UpDown control. For example, you can synchronize the Value property of the UpDown control with the Text property of a TextBox control. Whenever the Value property changes, it would update the Text property in the TextBox control and vice versa. You can also synchronize the Value property of the UpDown control with other properties of a control such as the Top, Left, BackColor, ForeColor, and others.

To see a list of the available properties you can synchronize the Value property with (after setting the BuddyControl property), select the BuddyProperty property in the properties window or from the Properties Page.


Alignment Property (UpDown Control)

Returns or sets a value that determines the alignment of the UpDown control with its buddy control.

Syntax

object.Alignment [= value]

The Alignment property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A value that specifies the alignment of the UpDown control with its buddy control, as described in Settings.
Settings

The settings for value are:

Constant	Value	Description
cc2alignmentLeft	0	The UpDown control is aligned to the left of its buddy control.
cc2alignmentRight	1	(Default). The UpDown control is aligned to the right of its buddy control.
Remarks

Use the Alignment property to specify the positioning of the UpDown control next to its buddy control. By default, the UpDown control is displayed on the right side of the buddy control.

Setting the Alignment property automatically realigns the UpDown control with its buddy control. The buddy control's width is reduced by the width of the UpDown control, so that the overall width of the two controls is the same as the buddy control was alone.

Note   The Alignment property ignores the Orientation property when aligning to the UpDown control.


BuddyControl Property

Sets or returns the control used as the buddy control.

Syntax

object.BuddyControl [= value]

The BuddyControl property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A variant value that specifies the buddy control, as described below.
Remarks

The BuddyControl property can be set at design time or at run time. At run time, BuddyControl property in the Properties window. To set the BuddyControl property at run time, use the following code:

UpDown1.BuddyControl = Text1

You can also implicitly set the BuddyControl property by setting AutoBuddy to True. In this case, the BuddyControl is automatically set to the previous control in the tab order.

Setting the BuddyControl property to Nothing automatically sets the AutoBuddy setting to False.

Note   Setting the BuddyControl property to a control that cannot be a buddy, such as the intrinsic label control, results in an error.


Max Property

Sets or returns the maximum value of the scroll range for the UpDown control.

Syntax

object.Max [= value]

The Max property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A long integer value that specifies the maximum value, as described below. The setting for value can be a negative number.
Remarks

Pressing the up or right arrow normally causes the UpDown control to increase the Value property, however, if the Max property is less than the Min property, the UpDown control operates in the reverse direction.

Pressing the up or right arrow always causes the Value property to approach the Max value. Pressing the down or left arrow always causes the Value property to approach the Min value.


Min Property

Sets or returns the minimum value of the scroll range for the UpDown control.

Syntax

object.Min [= value]

The Min property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A long integer value that specifies the minimum value, as described below. The setting for value can be a negative number.
Remarks

Pressing the down or left arrow normally causes the UpDown control to decrease the Value property. However, if the Min property is greater than the Max property, the UpDown control operates in the reverse direction.

Pressing the down or left arrow always causes the Value property to approach the Min value. Pressing the up or right arrow always causes the Value property to approach the Max value.


Orientation Property

Sets or returns the placement of the arrow buttons on the UpDown control. This property is read-only at run time.

Syntax

object.Orientation

The Orientation property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
Settings

The settings for the Orientation property are:

Constant	Value	Description
cc2orientationVertical	0	(Default). The arrow buttons are positioned vertically.
cc2orientationHorizontal	1	The arrow buttons are positioned horizontally.
Remarks

At design time, this property can be set in the Properties window or through the control's property page.

When setting the Orientation property, the UpDown control automatically repositions itself next to its buddy control.


Value Property (UpDown Control)

Sets or returns the current position of the scroll value.

Syntax

object.Value [= long]

The Value property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
long	A long integer that specifies the current value, as described below.
Remarks

The Value property specifies the current value within the range of the Min and Max properties. This property is incremented or decremented when the arrow buttons are clicked. The settings of the Min and Max properties determine whether the value is incremented or decremented when the arrow buttons are clicked.

If the SyncBuddy property is set to True, the BuddyProperty property is synchronized when there is a change in the Value property or when the BuddyProperty property value is changed.


Wrap Property

Sets or returns a value that determines whether the control's Value property wraps around to the beginning or end once it reaches the Max or Min value.

Syntax

object.Wrap [= value]

The Wrap property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A boolean expression that determines whether the UpDown control wraps its Value property, as described in Settings.
Settings

The settings for value are:

Setting	Description
True	The UpDown control wraps the Value property to the beginning or end when the user moves past the Max or Min properties using the arrow buttons.
False	(Default) The UpDown control doesn't wrap the Value property.
Remarks

When Wrap is True, the Value property wraps according to the value of the Min, Max, and Increment properties.

When the Value property wraps, its first jump is to the Min value. For example, if Min is 20, Max is 70, Increment is 10, Value is 70, and the user clicks the up or right arrow button, the Value property wraps to 20.


Wrap Property Example

This example uses the Wrap property with the UpDown control to create a wrapping spinner control with values that range from 10 to 70 and an increment of 10. To try this example, place a TextBox control and an UpDown control on your form and add the following code:

Private Sub Form_Load()

UpDown1.BuddyControl = Text1

With UpDown1

.Min = 10

.Max = 70

.Increment = 10

.Wrap = True

.SyncBuddy = True

End With

' So the TextBox reflects the starting value

Text1.Text = UpDown1.Value

End Sub


Change Event (UpDown Control)

This event occurs when the Value property is changed.

Syntax

Private Sub object_Change([index as integer])

The Change event syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
index	An integer that uniquely identifies a control if it's in a control array.
Remarks

The Change event occurs whenever the Value property changes. The Value property can change through code, by clicking the arrow buttons, or by changing the value in a buddy control when the SyncBuddy property is True.


DownClick Event

This event occurs when the down or left arrow button is clicked.

Private Sub object_DownClick([index as integer])

The DownClick event syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
index	An integer that uniquely identifies a control if it's in a control array.
Remarks

The DownClick event occurs after the Change event.


UpClick Event

This event occurs when the up or right arrow button is clicked.

Private Sub object_UpClick([index as integer])

The UpClick event syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
index	An integer that uniquely identifies a control if it's in a control array.
Remarks

The UpClick event occurs after the Change event.


BuddyProperty Property

Sets or returns the property used to synchronize the UpDown control with its buddy control.

Syntax

object.BuddyProperty [= value]

The BuddyProperty property syntax has these parts:

Part	Description
object	An object expression that evaluates to an object in the Applies To list.
value	A variant value that specifies a property of the control specified by the BuddyControl property. If no value is specified, the default property for the control is used.
Remarks

If the SyncBuddy property is True, the control will synchronize its Value property with the property specified by the BuddyProperty property.

The BuddyProperty can be set at design time by selecting the property out of a drop down list in the Properties window.

The BuddyControl property must be set before setting the BuddyProperty property, or an error results.


Change Event (placeholder)


Click Event (placeholder)


DblClick Event (placeholder)


DragDrop Event (placeholder)


DragOver Event (placeholder)


KeyDown Event (placeholder)


KeyPress Event (placeholder)


KeyUp Event (placeholder)


MouseDown Event (placeholder)


MouseMove Event (placeholder)


MouseUp Event (placeholder)


OLECompleteDragEvent (placeholder)


OLEDragDrop Event (placeholder)


OLEDragOver Event (placeholder)


OLEGiveFeedback Event (placeholder)


OLESetData Event (placeholder)


OLEStartDrag Event (placeholder)


Refresh Method (placeholder)


OLEDrag Method (placeholder)


Appearance Property (placeholder)


BackColor Property (placeholder)


Caption Property (placeholder)


Enabled Property (placeholder)


Font Property (placeholder)


ForeColor Property (placeholder)


IntegralHeight Property (placeholder)


Locked Property (placeholder)


MouseIcon Property (placeholder)


MousePointer Property (placeholder)


OLEDragMode Property (placeholder)


OLEDropMode Property (placeholder)


SelLength Property (placeholder)


SelStart Property (placeholder)


SelText Property (placeholder)


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Text Property (placeholder)


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Left, Top Properties (Placeholder)


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ToolTipText Property (Placeholder)


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Item Method (Placeholder)


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MousePointer Property (ActiveX Controls) (placeholder


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No fonts exist (Error 24574) (Common Dialog Control) (complaceholder)


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