# Microsoft Developer Studio Project File - Name="unz32dll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=unz32dll - Win32 ASM Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "unz32dll.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "unz32dll.mak" CFG="unz32dll - Win32 ASM Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "unz32dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "unz32dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "unz32dll - Win32 ASM Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "unz32dll - Win32 ASM Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "unz32dll - Win32 Release"

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# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../Release/app/unzip32.dll"

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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /YX /FD /c
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../Release.ASM/app/unzip32.dll"

!ELSEIF  "$(CFG)" == "unz32dll - Win32 ASM Debug"

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# PROP Use_MFC 0
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /YX /FD /c
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../Debug.ASM/app/unzip32.dll" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "unz32dll - Win32 Release"
# Name "unz32dll - Win32 Debug"
# Name "unz32dll - Win32 ASM Release"
# Name "unz32dll - Win32 ASM Debug"
# Begin Source File

SOURCE=..\..\..\api.c
# End Source File
# Begin Source File

SOURCE=..\..\..\crc32.c
# End Source File
# Begin Source File

SOURCE=..\..\..\win32\crc_i386.c
# End Source File
# Begin Source File

SOURCE=..\..\..\crctab.c
# End Source File
# Begin Source File

SOURCE=..\..\..\crypt.c
# End Source File
# Begin Source File

SOURCE=..\..\..\explode.c
# End Source File
# Begin Source File

SOURCE=..\..\..\extract.c
# End Source File
# Begin Source File

SOURCE=..\..\..\fileio.c
# End Source File
# Begin Source File

SOURCE=..\..\..\globals.c
# End Source File
# Begin Source File

SOURCE=..\..\..\inflate.c
# End Source File
# Begin Source File

SOURCE=..\..\..\list.c
# End Source File
# Begin Source File

SOURCE=..\..\..\match.c
# End Source File
# Begin Source File

SOURCE=..\..\..\win32\nt.c
# End Source File
# Begin Source File

SOURCE=..\..\..\process.c
# End Source File
# Begin Source File

SOURCE=..\..\..\unreduce.c
# End Source File
# Begin Source File

SOURCE=..\..\..\unshrink.c
# End Source File
# Begin Source File

SOURCE=..\..\..\win32\win32.c
# End Source File
# Begin Source File

SOURCE=..\..\..\windll\windll.c
# End Source File
# Begin Source File

SOURCE=..\..\..\windll\windll.rc
# End Source File
# Begin Source File

SOURCE=..\..\..\windll\windll32.def
# End Source File
# Begin Source File

SOURCE=..\..\..\zipinfo.c
# End Source File
# End Target
# End Project
